Case Study: App for Marshall M. Fredericks Sculpture Museum
Problem
MARILYN WHEATON, the former director of the Marshall M. Fredericks Sculpture Museum, served at Saginaw Valley State University from 2006 to 2018. During those 12 years, she and her colleagues doubled attendance at the Museum through a strong commitment to community engagement and a thoughtful approach to marketing the Museum to visitors. “One of my goals was to make the Marshall M. Fredericks Sculpture Museum relevant to every student at the University,” she says.
Wheaton focused on encouraging students to participate in public-facing projects, developing marketing strategies to attract visitors from the community, and organizing exhibitions that would draw audiences from Michigan and beyond. Ka Vang, a 2017 graduate of the Graphic Design program at Saginaw Valley State University, often passed the Museum on the way to her art classes. “When I was still going to school there, I remember the Museum was offering a lot of opportunities and working with many schools and youth groups,” Vang says.
Wheaton’s visits to museums across the United States and around the world inspired her to consider developing an app for the Marshall M. Fredericks Sculpture Museum—an app that could provide expanded information about the sculptures and exhibitions. “You can walk into a museum and read labels, but you cannot read enough labels,” she explains. “No museum can print enough labels to give you a full understanding of what you are looking at.” Wheaton realized that if the Museum had its own app, the staff could connect with more students and reach more members of the community.
The design was started with thorough research determining the needs of the average museum visitor.